What's New
Every release, newest first. The app updates itself, so you get all of this automatically the next time you launch it. The newest release is v1.2.5, shipped 2026-08-07.
- Item stats now show up everywhere, from one source. An item could show its full stats in one window and nothing in another, because five different parts of the app each looked the item up their own way. They all use the same lookup now, so if we know an item, you see it wherever it appears: the search list, the expanded row, the hover card, and the monster window.
- Items from the official wiki show their stats and their effects. Quest rewards and other items we only know from the wiki were listed with empty columns. They now show their full stat card, including combat and worn effects such as Oathbreaker's Curse and Unrighteous Bash.
- Items that come in several versions are no longer hidden behind one row. Gear like Vestments of the Forsaken exists as seventeen separate versions with different required levels and stats, and only one was ever shown. Every version now gets its own row, labelled with the level it needs, so you can sort and compare them.
- Clicking an item is fast again. Opening an item that nothing drops made the app search the entire database every time, and clicking through a list stacked those searches up until the whole machine struggled. Results are remembered and only one search runs at a time.
- A volume slider for spoken alerts. Options now has a Spoken alerts slider beside the alarm sound sliders. It covers both the Windows voice and the natural voice, which previously had no volume control at all.
- Updated for the latest EverQuest Legends update. The update moved the places the app reads, which switched off the Zone Spawns list, levels and con colours, target info, monster health bars, and your own position and stats. Everything reads correctly again on the new build.
- Quests: the official EverQuest Legends wiki catalog is now built in. 44 quests that were missing entirely have been added and 265 more filled out with better detail, and quest search is quicker and finds what you type more reliably.
- Your bags and everything inside them read correctly again. Fixes from the previous release that did not reach everyone are included here.
- Your bags and everything inside them read correctly again. The app lost track of your inventory partway through the day, so Your Loot quietly fell back to a saved copy and showed the message that it was out of date, and once it recovered your bags still listed as empty. Everything you are carrying, including the contents of every bag, reads live again.
- Your Loot stops going stale on its own. When the reading breaks it can now repair itself and keep working, instead of staying on an old snapshot until the next app update.
- Set how loud each alarm is. Options now has a volume slider beside every alarm sound, so you can keep the named-spawn alarm loud while turning the camp-pop chime down, or the other way round. Press Test to hear the level you picked. Each alarm keeps its own character as you turn it down instead of flattening into a single beep, and everything starts at 100%, so nothing changes until you move a slider.
- Removed the charm-break sound picker. It never played anything. Charm break is an ordinary alert, so it already uses your Alert-rules sound, and you can give it its own sound in the Alert editor like any other alert.
- Your loot and kill history can no longer be cut short. When the app closed at the same moment it was saving, two saves could collide and leave a half-written file, which the next launch then discarded as damaged. Saves are now done one at a time, so a close during a save can no longer cost you history.
- Named raid bosses count as one boss on the Top 5 lists. The game marks rare and named monsters with a symbol in your log, and that symbol was being kept when the kill was counted, so the same boss could appear twice on the leaderboard under two spellings. It is now counted once however the log writes it.
- The version number always shows in full. A release like 1.2.0 was displayed as "1.2", which did not match the version on the website or in this list.
- Your bags and item stats are back. After the latest EverQuest Legends update the app lost track of your inventory, so bags, bag contents and item stats all came up empty. Everything you are carrying reads correctly again, including the items inside each bag.
- Monster drop lists no longer hide drops. A monster's drop list quietly filtered itself to the difficulty you happened to be standing in, so gear you farmed at a higher difficulty looked like it had never dropped. It now shows every difficulty at once, and you can still narrow to a single one whenever you want.
- The alarm Sound switch stays where you put it. Turning Sound off for a monster and closing the window left the alarm switched on. Your choice is saved now.
- Contributing to Top 5 has its own switch. You will find it in Options under Sharing as well as on the Top 5 tab, and the two always agree. Turning it off now stops only the leaderboard data: your monster health and loot sharing carries on as before.
- Better zone accuracy for shared data. In some cases the app could tag what you killed with the zone you were in a moment earlier, which filed monsters under the wrong zone on community lists. It now leaves the zone blank instead of guessing, so a wrong one is never shared.
- Updated for the latest EverQuest Legends update. EQL was patched again and it moved almost everything the app reads. Your Zone Spawns list, character and monster levels and con colours, target info, monster health bars, pet and charm ownership, monster types, and your own HP, mana and endurance all read correctly again on the new build.
- Server-custom items now show their stats. Items this server added that are not in the bundled catalogue were listed with blank columns, no hover card and no details when expanded, even for items you were wearing. Their stats now appear in all three places.
- Items you are carrying get read automatically. Stats used to be picked up only if you opened the Your Loot tab, so gear you had worn for weeks could still be blank. Opening Item Lookup now reads what you are carrying, and anything already shared by other players shows up without you doing anything.
- Wrong stats correct themselves. If our stored numbers for an item are wrong, whoever is wearing it now quietly fixes them for everyone.
- Custom items are marked and filterable. They read as "Classic ★" so they are never mistaken for original items, and a new ★ Custom switch shows only those. Combine it with the era dropdown to see, for example, just the custom items found in classic zones.
- Item icons in the results list. The list shows each item's icon beside its name, so you can pick things out by shape instead of reading every row.
- Item stats read correctly again. Since the last EverQuest Legends update, damage, delay, armor class, resists and the rest were being read from the wrong place and showed wrong numbers. Your items were all still listed, which is why this was easy to miss. Fixed.
- Top 5 boards are ordered more usefully. Damage leads, then the gear and loot boards, then experience and kills, with quests last.
- 🏆 Top 5 is here. A new Top 5 tab shows community leaderboards built from what everyone playing is seeing: most-killed monsters, most-looted items, most-completed quests, most XP per zone, most-killed raid bosses, most-worn gear, and top damage by class combination. Every board is an average across the top contributors, not one lucky run, and the damage board shows the average level behind each combination so a level 15 number is never mistaken for a level 50 one.
- You are contributing by default, and you can stop any time. A "Contribute to the anonymous Top 5 lists" switch sits at the top of the Top 5 tab and in Options, and the two always match. It is on to begin with, because the boards only exist if people contribute. What is sent is counts and totals only — never your chat log, never anything that identifies you or your characters.
- Monster health bars work again. Since the last EverQuest Legends update every monster was drawn at full health, on the map, in the spawn list and in the Mob Info window. Health now reads correctly everywhere.
- All your bags show, including empty ones. Bags you had not put anything in were missing from your inventory entirely, so the count read low. Every bag is listed now whether or not it has anything in it.
- Your class, level, pets and monster types read correctly again. The same game update also knocked out your character sheet readings, pet and charm ownership, and monster type labels. All re-synced.
- Hide spawn points to clear up the map. Learned camp markers were carpeting busy zones and burying the monster dots. A new "Spawn points" switch at the bottom of the map turns them off, and it is off to begin with. Camps are still learned in the background, so switching it back on shows everything found since.
- Updated for the latest EverQuest Legends update. EQL was patched again, which threw off the app's live readouts. Your Zone Spawns list, character and monster levels and con colours, target info, health bars, and your own HP, mana and endurance all read correctly again on the new build.
- Levels read correctly again. Every character and monster was showing as level 0 after the patch, which also flattened con colours. Fixed.
- Searching the Quests tab is instant again. Typing in the search box could lock the app up for around fifteen seconds the first time you used it. Each quest's details are now put together only when you open that quest, so searching stays responsive however large the list grows.
- Recently detected folds away while you search. It used to stay open above your results, which made it look like the search had found nothing. It now collapses while a search or filter is active and comes back when you clear it.
- Quests you found stay in the order you found them. Quests handed in to custom NPCs were being sorted by when their shared copy was last refreshed rather than when you actually completed them, so the same few sat pinned to the top of Recently detected. They now fall in line with everything else.
- An alarm no longer speaks the same line twice. If two of your alarms matched the same message, you heard the identical phrase announced twice over the top of itself. Repeats fired together are now spoken once.
- The anchor now marks every section that opens and closes. Quests, Plane of Sky, item filters and the rest all use the ship's anchor from the website instead of a plain arrow, tipping onto its side when a section is open. One mark, same as the site.
- Plane of Sky rows are tighter. The list was taller than it needed to be, mostly because the drop-source column wrapped onto extra lines. It now fits one line per item with the full list of sources on hover, so nothing is lost and far more fits on screen.
- Lighter background syncing. The app now sends what you have discovered on the same schedule the shared community data is rebuilt, instead of six times more often than it can be used. Nothing you contribute is lost: every upload already carries your full history rather than just the newest bits, so fewer uploads share exactly the same information. Community info you download still refreshes every 30 minutes as before.
- Alarms can now watch every zone. Tick "All zones" on any alarm and it stays armed wherever you go, instead of only in the zone you added it in. Works for player names too, so you can be told when someone shows up regardless of where you are. All-zones alarms sit at the top of the list, so you can always see what is still listening.
- Rename an alarm. The name in the Alarms & Highlights list is editable now. It is the name that gets matched, so correcting a typo fixes the alarm. Names also keep the capitals you type instead of being flattened.
- Some old alarms may reappear. If you had alarms that quietly stopped working and could not be deleted, they are back and now work in every zone. They were saved in a way the app could no longer reach. Delete any you no longer want.
- Your recently-detected quests stay put while you search. Searching the Quests tab, or picking a zone or class, used to clear the Recently detected and Pinned sections until you cleared every filter. Both now stay where they are.
- Your fight ends when your fight ends. The DPS meter used to keep a fight running until the chat log went quiet, so at a busy camp anyone swinging nearby kept it going, sometimes for minutes. That also dragged your DPS down, because your damage stayed the same while the clock kept counting. It now follows what you and your group are actually fighting, and stops within a couple of seconds of your last enemy dying.
- Pulling several at once counts as one fight. A multi-mob pull is now a single fight with the damage added together, which is the number worth comparing with other players. Before, it was split up and read lower than it should have. The fight list shows how many were in the pull, like "a sand scarab +2".
- See any one enemy on its own. A new picker just left of the damage bar splits the fight by enemy. It sits on "All" by default, and turns gold while you have a single enemy selected so a smaller number is never mistaken for the whole fight.
- Right-click a name to include or hide it. Use "Always include" for a group member the app misses, such as someone who never speaks in group chat, a second account, or a mercenary. Use "Never show" to hide a passing stranger. Hiding only hides: their damage is still recorded, so you can undo it at any time, even for fights already saved.
- Your average only counts fights it measured properly. The Avg10 figure at the top now ignores any fight whose start and stop it could not pin down, so one runaway fight can no longer drag it down. It reads "building" for a short while after this update until you have fought enough for a fresh average.
- Older fights are labelled. Fights recorded before this update are marked in the fight list, because they were timed the old way and are not comparable. Nothing has been deleted.
- Past fights are one click away. The 🕒 Fights button now lives in the top-left corner, so it no longer moves as the list it opens slides in and out beneath it.
- Your chat log is no longer wiped without a backup. When the log filled up it was emptied completely, and if the "save a copy" option was off nothing was kept at all. A full copy is now always saved first, for everyone, next to your log as an archive file. The options are worded honestly too: it says "Clear the log" because that is what it does, and it warns you plainly if you ever switch the copy off.
- Your discoveries keep being shared after the log is cleared. Clearing the log used to make the app lose track of which game you were on, which quietly stopped everything you contribute from being sent while downloads carried on as normal. It now remembers, so this cannot happen again.
- Community rankings refresh every few hours instead of once a day.
- Show or hide mob names on the pop-out map. The small pop-out map now has its own 👤 button that turns the names beside each dot on and off, the same control the big map has had. It hides the name and any line drawn out to it, leaving just the dots. Your choice is remembered, and the zone's own map labels stay under the separate 🏷 button.
- Your discoveries get shared again during long sessions. If you had been playing the same character for a while without a fresh login, the app could stop recognising which game you were on and quietly hold back everything you contributed, while still downloading normally. It now works that out reliably however long you have been playing.
- Alerts now fire the moment the line appears. Triggers were being held up by other work happening at the same time, sometimes by several seconds. Alerts are now handled ahead of everything else, so they sound off right away even during heavy looting or a busy fight.
- Charm break warnings are immediate. This alert could previously lag behind by a few seconds, or stay silent altogether. It now fires as soon as the message appears.
- The natural voice speaks your first alert. Previously the first alert of each session used the standard Windows voice and only later ones sounded natural. Only applies if you have the natural voice turned on and already downloaded; nothing new is downloaded on your behalf.
- Repeated alerts no longer re-do work. A phrase you hear often is now prepared once and reused, so back-to-back alerts stay snappy.
- Smoother during long sessions. Saving your loot, kill and item history no longer interrupts the app while you play, which also keeps alerts, the map and the spawn list responsive.
- Custom quests you and the community discover now show up properly. Quests handed in to custom NPCs were being missed, and community-found quests could go unpublished. Far more now appear in the Quests tab, while player-to-player trades are still correctly kept out.
- More items recognised. Some gear, including belts and several custom items, was being skipped when building shared item info. Those now come through.
- Updated for the latest EverQuest Legends update. EQL was recently patched, which briefly threw off the app's live readouts. Your Zone Spawns list, enemy levels and con colors, target info, health bars, worn and bagged inventory, item stats, pet owners, and monster types all read correctly again on the new build.
- Mob health shows when you hover over or select it. Pointing at a mob in the Zone Spawns list, or clicking to select it, no longer hides that mob's health. The row gets a subtle outline instead, so you can still see how much health it has left.
- Health updates faster across the zone. Enemy health on the map and in the Zone Spawns list now tracks damage about once a second, instead of every few seconds.
- More monster types are labeled correctly. A few creatures were missing their type: madmen now read as Humanoid, and armadillos, alligators, and gila monsters read as Animal.
- The Your Loot tab no longer freezes on refresh. The tab used to lock up for a moment each time it updated, so you couldn't scroll while it refreshed. It now updates smoothly in the background.
- An open item in Your Loot stays put. Expanding an item to read its details no longer snaps shut or jumps to the top when the tab refreshes. Your scroll position and open item stay exactly where they are, and the list still updates when your inventory actually changes.
- Dark mode for the map. A new Dark mode switch at the bottom of the map paints the background charcoal and turns the lines light — including the thin leader lines that connect a crowded mob to its name label — so the map is easy on the eyes at night. Your choice is remembered.
- The Quests and Plane of Sky tabs open instantly. Both tabs used to pause while they built their whole list the first time you opened them. They now come up right away and fill in the rest in the background, so there's no wait — and searching still finds everything.
- Alarm highlight rings show on the pop-out map. A mob on your watch list now gets its colored highlight ring on the floating pop-out map too, not just the main map.
- "See what this mob drops" from Loot History. Right-click a mob in the Loot History list to open its full drop list in Mob Info, custom mobs included.
- BasaBots EQL 1.0. The app is fully updated for the official EverQuest Legends launch.
- Updated for the EverQuest Legends launch. EQL was recently patched, which briefly threw off the app's live readouts. Your Zone Spawns list, enemy levels and con colors, target info, health bars, worn and bagged inventory, and item stats all read correctly again on the new build.
- Your Loot shows where each piece is worn. Equipped gear lists its slot (Head, Chest, Feet, Primary, and so on), and an empty bag is no longer listed twice.
- Your Loot keeps itself up to date. The tab refreshes on its own while you play, so looted and sold items update without hitting Refresh.
- Map highlight colors save reliably. The Highlight color you pick for a mob in the Alarms & Highlights editor now sticks every time.
- Community data is scoped to EverQuest Legends. Pooled drop rates, mob HP, quests, and the Top 5 leaderboards now reflect the Legends server you're actually playing, starting fresh for the new server.
- Community data refreshes reliably now. Downloaded community info (custom quests, drop rates, mob HP, and more) could get stuck on an old copy if a single download hiccuped, so a correction made on the server might never reach you. The app now marks its copy up to date only after a fully successful download, and "Sync now" in Options always pulls a completely fresh copy. If a bad community entry was showing, it clears on the next sync.
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