What's New

Every release, newest first. The app updates itself, so you get all of this automatically the next time you launch it. The newest release is v1.5.2, shipped 2026-08-24.

v1.5.2

  • Community sync bug fixed. Restarting the app could leave the Bazaar showing only the ads you saw yourself, instead of everyone's, until the next update came round. It refreshes on launch now.
  • Options shows sync activity as it happens. The troubleshooting counters used to sit blank for the whole session even while syncing normally.

v1.5.1

  • The Bazaar shows prices from everyone using the app, not just the ads you saw yourself. Thousands of advertisements pooled across every server, so an item you have never watched anybody sell still has a price and a history. Nothing to switch on: it arrives on its own.
  • The sharing screen stops coming back. Closing it with the X counted as no answer at all, so it reappeared every single launch. Closing it now records your choice, and it leaves every setting exactly as it was rather than quietly changing one.
  • The Bazaar updates while you are looking at it. Pooled prices arriving in the background used to show up only after switching away from the tab and back.
  • Options now says when a piece of community data did not arrive. It used to report a clean download while something was quietly missing, which is a slow thing to notice and a slower thing to explain.

v1.5.0

  • A Bazaar tab: what things actually sell for. The app reads the WTS and WTB ads going past in general, out-of-character, shout and auction chat, matches them to real items, and keeps one price per item per upgrade level, because a +4 and a +1 are not the same thing and never sell for the same money. Pick your server or look across all of them, switch between what people are selling and what they are buying, sort by anything, and click an item to open it in Item Lookup. It starts with whatever is already in your chat log, so there is a month of history the first time you open it. Ridiculous prices and one person posting the same thing twenty times cannot drag the number around, and a fresh price counts for more than a stale one.
  • One row per item, not per advertisement. Every ad used to get its own line, so one seller repeating themselves twenty times filled the window and buried everything else. Each item now gets a single row naming the most recent seller and the most recent price anybody quoted, and clicking it opens the price history with every seller behind it, their dates, their times and what each of them asked.
  • Price history is a proper chart. Smooth line for the going rate, a dot for every individual ad behind it so you can see the spread, hover anything for its date and price, and the whole thing sits in the app's own colours instead of a bright white card.
  • Whisper a seller in one click. The button names the person it will paste, follows whoever you select in the seller list, and copies a ready-made whisper you can drop straight into the game. There is a Back button now too, so walking from an item to a seller and on to another item is not a one-way trip.
  • Bazaar prices are pooled with everyone else, and you can switch that off. One person only sees the ads they happened to be online for, which is a thin month; pooling turns that into a real server price and lets you see other servers at all. What gets recorded is what OTHER people are selling and buying: the item, the price, and the name of whoever advertised it. It never records you. Not your character name, not your own buy or sell ads, not your level, gear or location, and it never reads tells, guild, group or raid chat. The switch is on the Bazaar tab and in Options under Sharing.
  • The sharing screen asks again, because what it covers changed. It now includes the public buy and sell ads described above, so anyone who agreed to the old wording gets to see the new one and decide again rather than being carried along quietly. It also stops re-appearing every launch if you closed it with the X rather than answering it.
  • Buff and heal timers follow your group, not everyone in earshot. The game announces a spell landing on ANYONE nearby, so the windows were filling with strangers a passing healer had topped up, named people you could not see anywhere. They now show you, your group and your pet.
  • Your own buffs stopped being counted twice. The same spell could appear once under "You" and again under your character's name, with the two countdowns drifting as much as ten seconds apart. They were never two buffs, only two ways of hearing about one.
  • Fixed a crash when the map was zoomed a long way out. Far enough out and the labels asked for a size the window could not draw, which closed the app rather than drawing a wrong-sized label.
  • Copying to the clipboard works when something else is using it. Windows only lets one program hold the clipboard at a time, and plenty of them take it for a moment. Copying now waits its turn instead of giving up and telling you to try again.
  • The mouse wheel keeps scrolling over lists and tables. Scrolling a settings page used to stop dead over a table that had nothing to scroll, until you moved the pointer off it.

v1.4.2

  • Countdown timers for damage over time, debuffs, heals over time and buffs. Three windows, opened from the Alerts and Overlays tab, each grouping what is running by WHO it is on: debuffs under the enemy carrying them, heals and buffs under the person they landed on, including you. Each window remembers its own position and settings.
  • Spell information now comes from the game's own files. The app used to work from a copy of classic spell data, so anything this server invented or re-tuned was missing or wrong. It reads the spell table straight out of your EverQuest folder now, which means every spell on this server is known with its real duration, its real messages and its real icon, and anything added in a future patch works the day it arrives.
  • Timer rows carry the game's own spell icons, including whichever set you picked under Options, Alternative Textures. Ranked spells show their rank, so Efflorescing Heal III reads as Efflorescing Heal III rather than losing the number.
  • Your own buffs are read live from the game instead of estimated, so the time left is the real one, and short-duration songs are included. Anything we cannot read live counts down from the spell data instead and is marked with a ~, so a figure you can act on is never confused with one you cannot.
  • The debuff window follows the fight you are actually in. Every enemy on your hate list is listed with a health bar behind its name, carrying debuffs or not, and the one you have targeted is outlined in gold. Mobs another group is fighting nearby stay out of it. Mesmerized enemies are called out so you do not break them, and anything that dies, wakes up or drops aggro clears at once.
  • Locking any floating window now lets clicks pass through to the game. Previously it only stopped the window being dragged, so it still swallowed clicks meant for whatever was behind it. Works on the map, the DPS window, the alert timers and the new timer windows. Since a locked window cannot be clicked, there is an "Unlock overlays" button on the Alerts and Overlays tab.
  • The Alerts tab is now Alerts and Overlays, and it is organised. The controls used to be one paragraph with six buttons crowded against it and two more rows mixing unrelated settings. They are grouped by what they actually do now: your alert rules and everything alerts do on screen, then the spell timer windows, each under its own heading.
  • The alert pattern help is a real window instead of a system message box. Readable size, the app’s own look, worked examples taken from alerts the app already ships, and the links are links you can actually click.

v1.4.1

  • Max mana and endurance now match your character sheet. Both were reading one point high. Max health was always correct and is unchanged.
  • Item regeneration stats match what the game shows. Health, mana and endurance regeneration on item cards were showing half the real number, so an item the game credits with 6 health regeneration read as 3.
  • Quest rewards that exist only on this server show their stats. Some of them were rendering a card with the name and slot filled in and the stats blank.

v1.4.0

  • Everything works again after the game's patch. The 2026-08-18 update moved almost everything the app reads: the creature list, your own character, your target, your bags and every item stat. Spawns, levels, con colours, health bars, pet and charm owners, your inventory, item stats and the extended target window are all reading correctly again.
  • The pop-out map caught up with the main one. It now shows other players, draws a range ring around you for judging pull and spell distance, and lets you search to highlight mobs without hiding anything else. The mob list can be torn off into its own window.
  • The main map has the range ring too. Both maps share one setting, so turning it on in either place turns it on in both, and they can never disagree about it.
  • The map toolbar is easier to read. The row of controls under the map is grouped into View, Labels, Show, Height and You, with dividers between them, and it now wraps onto a second line on a narrow window instead of running off the edge.
  • Map layers all come from one folder. A zone and its extra layers are taken from the same map folder, the way the game does it, instead of being gathered from wherever each happened to exist.
  • The right map loads for zones that were remade later. Steamfont was loading the modern remake of the zone rather than the classic one you are actually standing in. Any zone whose name was reused by a later expansion now picks the version this server runs.
  • Twenty-eight voices for spoken alerts, including four British female and four British male. Nothing extra to download: the voices were already inside the app and simply were not offered.
  • A Dark Lord voice effect, with the controls to shape it. It sits on top of whichever voice you pick rather than replacing it, so it costs no download. Options has a slider for each part of it (depth, chest weight, mask, rasp, clarity, muffling, room and compression) plus a test button, because how menacing is too menacing is not something we can decide for you.
  • Spoken alerts stop jumping between loud and normal. The first time a phrase was ever spoken it came out at full volume and ignored your volume setting; every repeat of it was correct. Both now follow the setting.
  • Clicking the help link on the Alerts tab no longer closes the app.
  • Item haste, attack and the three regen stats are right again. They had been reading the wrong part of each item, so they showed nothing on items that had them and stray numbers on items that did not. Confirmed against real gear and the item database.

v1.3.2

  • Report your damage to chat in one click. The damage window has a report button that turns the fight you are looking at into a line you can paste straight into group, guild or say. It carries the mob, how long it took, the total, and the top combatants with their damage and share, and nothing else: what you post reads as a parse, not an advert. It follows whatever the window is showing, so it reports healing or damage taken just as happily, and it works on past fights too. If you would rather not paste, there is a setting that types the full breakdown into chat for you, one line at a time.
  • The damage window's controls are tidier. Report, the damage/tank/healing switch and the pet toggle are the buttons on the side now. Everything you set up once (transparency, the log file, ending a fight on the kill, and the report settings) moved into a single options button underneath them, with a preview of exactly what your report will say. Always-on-top moved up beside the history button. Reset now says what it clears before you press it.
  • It tells you loudly when the game is not writing a log. Damage tracking needs EverQuest's chat log turned on, and without it the window just sat at zero looking broken. It now says so across the top of the window and gives you the command to fix it.
  • The map moves smoothly. Mobs used to step across the map a few times a second. They now glide, because the map draws in step with your screen and fills in the movement between readings instead of jumping to each one. Your own marker turns and moves with you rather than trailing behind.
  • It does this while doing less work, not more. Reading a mob's position used to pull in far more than the position, and everything happened on the same thread that draws the window, so the reading and the drawing got in each other's way. Position reading now happens quietly in the background and reads a fraction of what it used to, which is why the map can be smoother and lighter at the same time.
  • The map costs nothing when you are not looking at it. Sitting on another tab, or minimised, it stops reading positions altogether. Spawn alarms and respawn timers keep running as before.
  • Choose how smooth you want it. Options has a Map smoothness setting with Battery saver, Balanced and Smooth. Movement looks smooth at all three; the setting decides how closely a fast-moving mob's path is traced. In a very busy zone the app quietly eases off on its own and picks back up when there is room.
  • A frozen map now looks frozen. If position reading stops, the mobs dim and the coordinates say so, instead of a stalled map sitting there looking perfectly normal.
  • Mobs the game updates slowly now walk instead of teleporting. EverQuest only keeps live positions for what is near you; everything further away arrives every few seconds. Those mobs used to jump. Each one is now drawn gliding along the path between the two positions the game gave us, at whatever rate they arrive, so the whole map reads as movement rather than a slideshow. Distant mobs still cannot be more current than the game makes them, but they no longer look broken.
  • Your map keeps the zoom you set. Both the in-app map and the pop-out remember how far in you were, across zone changes, reloading a zone, closing the pop-out and restarting the app. Each keeps its own, and the view re-centres on you after a zone change rather than dropping you somewhere random.
  • Your marker no longer freezes after zoning. After a zone change the app could keep reading your old character position and leave your arrow parked on the new map while everything moved around it.
  • The target ring stays on the mob you actually targeted. With several identically named mobs around, the ring would jump to the wrong sand scarab every few seconds and then come back. It now picks by live position, and when a name is genuinely ambiguous it stays put instead of guessing.
  • The map is several times faster. Walking around a busy zone used to drag the frame rate down badly. It now runs smoothly while you move, which is exactly when you are looking at it.

v1.3.0

  • Exaltations: a full planner for every socket on every piece of gear. The tab now reads what is socketed in each worn item and lets you plan changes without touching the game. Focus, click, proc and worn sockets are all covered, each item shows what it grants, and hovering any effect tells you what it actually does rather than just naming it.
  • Apply BIS Recommendations works out your whole loadout at once. It picks the best effect for every socket together rather than one slot at a time, so it never spends two sockets on the same thing, never leaves an item unwearable by your classes, and never suggests an exaltation you do not own without saying so. Effects that would be wasted alongside each other are flagged, and a socket with nothing worth putting in it says so instead of being filled for the sake of it.
  • Recommendations explain themselves. Every option lists what it changes, by how much, up to which spell level, which item it comes from and who can use it. Click any item name to open it in Item Search and see where it drops, so a suggestion is something you can actually go and get.
  • Your plan saves itself and survives the game being closed. There is a working set per class combination that keeps your edits automatically, so you never lose work by logging out. You can still save named builds alongside it, and switching between them does not destroy either. One button puts a piece back to what you are really wearing.
  • Custom spells show their real details. Effects this server added that our spell list has never heard of used to appear as a bare number. Their names and descriptions now come from the game itself, and they are shared between players so everyone benefits from what anyone has seen.
  • Plane of Sky: hiding one item no longer empties the whole tab. Marking a single drop as ignored made every quest for every class disappear, and the show hidden toggle could not bring them back. Nothing was ever lost from your progress. You can also now search by mob name to see which quests and items a given spawn is worth killing for.
  • The damage window can no longer get stuck filling the screen. Dragging it to the top edge of a monitor, or pressing Windows and the up arrow while it was in front, blew it up to full screen. It has no title bar, so there was no button to bring it back, and once it happened it reopened that way every time. It now stays the size you set, does not snap to half the screen either, and a window already stuck like that frees itself the first time you open this version. The map and alert overlays are protected the same way.
  • It tells you when the game is running as administrator. If EverQuest is started as admin and BasaBots is not, Windows blocks every reading and the app used to simply report the game as not found, which sends you hunting the wrong problem. It now says exactly what is wrong and what to do about it.
  • Warnings no longer hide each other. When two things needed your attention at once, only one of them appeared. They now stack so you see every one.

v1.2.8

  • Quests, Plane of Sky, zone detection and item eras all work again. These four looked like separate faults and were one. The app carries its reference data in a locked bundle, and it can be unlocked two ways: with the key built into the app, or with one the licence check hands over while you play. Once the second key arrived, the app stopped trying the first — so anything it had already read kept working, and anything it read later came up empty. That is why the Quests tab said "0 quests loaded", Plane of Sky showed no quests, the map stayed on whichever zone loaded at startup, and the Era column went blank, all at once and only after a minute or two of use. The app now simply tries both keys.
  • Your pinned quests are back. Nothing was lost — the pins were always saved. The quest list they point at was the data that had stopped loading, so they had nothing to attach to.
  • Reference data that fails to load now says so. Plane of Sky used to show "0/0 quests", which reads as a character with nothing to do rather than a fault, and that cost real time to track down. It now states what went wrong.

v1.2.7

  • Plane of Sky quests are back. The tracker came up completely empty in 1.2.6 and reported "0/0 quests", which looked like your character simply had none. All 96 quests across all 16 classes list correctly again. If quest data ever fails to load in future the tab now says so plainly instead of showing a believable zero.
  • The map follows you between zones again. In 1.2.6 the map loaded whatever zone you were in at startup and then stayed there, so walking into the Plane of Hate still showed The Hole. Two separate causes: several zones EverQuest Legends renames were not recognised, and joining an expedition was being treated as if you had changed zone when you had not.
  • Search for several mobs at once. The Zone Spawns search now takes a comma-separated list, so "puma, snake" shows both. It matches names with or without the underscores the game uses internally.
  • Show only what you searched for. A new "Only matches" switch hides everything else, on the map as well as in the list, so a grey-con mob you are hunting cannot get lost among a busy zone. The panel was also rearranged to give the search box the full width.
  • Server-custom items now show which era they are from. Items that only exist on this server were listed with a blank era, so an era search never found them. They now show their era beside the custom marker, and the era dropdown gained "Custom" and "Unknown" so you can search for those directly. The custom filter also works alongside the other filters now, instead of quietly doing nothing whenever a slot or type was set.

v1.2.6

  • Item eras are right. An item's era was worked out fresh every time you searched, from several sources that all matched on the item's NAME, and the latest answer won. EverQuest reuses names constantly, so the classic Mithril Two-Handed Sword was reading as a modern item because a level 80 remake shares its name. Every item now carries one era worked out ahead of time, checked against the item's own required level, so a weapon that needs level 80 can never be listed as Classic no matter what shares its name.
  • Era searches only return that era. Filtering by Classic returned gear that plainly was not, including items needing level 80 or 100, because tiered items were expanded into rows after the filter had already run. Each version is now judged on its own era, so the list holds only what you asked for, and the count at the top matches the rows underneath.
  • No more duplicate rows in item search. Items that share a name each produced their own copy of the same list of versions, so the same piece of gear could appear several times over.
  • Items show where they are really from. Era now comes with the reasoning behind it, and where two independent sources agree it is marked as confident. Items we genuinely cannot place say Unknown instead of guessing.
  • The map follows you into The Hole again. EverQuest Legends renames several zones, and where the name did not match ours the map quietly stayed on the last zone it recognised. The Hole, Clan Crushbone, Permafrost Keep, the Temple of Cazic-Thule and the Sebilis expedition are all recognised now, including their group, solo and difficulty versions.
  • Pin the Mob Info window. A pin button sits next to the history button and keeps the window above EverQuest, the same as the map and damage windows. It remembers your choice.
  • Cudgel of the Fool reads correctly. The Berserker Plane of Sky reward was recorded from an already-upgraded copy, so its stats and name were wrong. It now shows the item the quest actually hands you, with its combat effect.

v1.2.5

  • Item stats now show up everywhere, from one source. An item could show its full stats in one window and nothing in another, because five different parts of the app each looked the item up their own way. They all use the same lookup now, so if we know an item, you see it wherever it appears: the search list, the expanded row, the hover card, and the monster window.
  • Items from the official wiki show their stats and their effects. Quest rewards and other items we only know from the wiki were listed with empty columns. They now show their full stat card, including combat and worn effects such as Oathbreaker's Curse and Unrighteous Bash.
  • Items that come in several versions are no longer hidden behind one row. Gear like Vestments of the Forsaken exists as seventeen separate versions with different required levels and stats, and only one was ever shown. Every version now gets its own row, labelled with the level it needs, so you can sort and compare them.
  • Clicking an item is fast again. Opening an item that nothing drops made the app search the entire database every time, and clicking through a list stacked those searches up until the whole machine struggled. Results are remembered and only one search runs at a time.
  • A volume slider for spoken alerts. Options now has a Spoken alerts slider beside the alarm sound sliders. It covers both the Windows voice and the natural voice, which previously had no volume control at all.

v1.2.4

  • Updated for the latest EverQuest Legends update. The update moved the places the app reads, which switched off the Zone Spawns list, levels and con colours, target info, monster health bars, and your own position and stats. Everything reads correctly again on the new build.
  • Quests: the official EverQuest Legends wiki catalog is now built in. 44 quests that were missing entirely have been added and 265 more filled out with better detail, and quest search is quicker and finds what you type more reliably.
  • Your bags and everything inside them read correctly again. Fixes from the previous release that did not reach everyone are included here.

v1.2.3

  • Your bags and everything inside them read correctly again. The app lost track of your inventory partway through the day, so Your Loot quietly fell back to a saved copy and showed the message that it was out of date, and once it recovered your bags still listed as empty. Everything you are carrying, including the contents of every bag, reads live again.
  • Your Loot stops going stale on its own. When the reading breaks it can now repair itself and keep working, instead of staying on an old snapshot until the next app update.

v1.2.2

  • Set how loud each alarm is. Options now has a volume slider beside every alarm sound, so you can keep the named-spawn alarm loud while turning the camp-pop chime down, or the other way round. Press Test to hear the level you picked. Each alarm keeps its own character as you turn it down instead of flattening into a single beep, and everything starts at 100%, so nothing changes until you move a slider.
  • Removed the charm-break sound picker. It never played anything. Charm break is an ordinary alert, so it already uses your Alert-rules sound, and you can give it its own sound in the Alert editor like any other alert.

v1.2.1

  • Your loot and kill history can no longer be cut short. When the app closed at the same moment it was saving, two saves could collide and leave a half-written file, which the next launch then discarded as damaged. Saves are now done one at a time, so a close during a save can no longer cost you history.
  • Named raid bosses count as one boss on the Top 5 lists. The game marks rare and named monsters with a symbol in your log, and that symbol was being kept when the kill was counted, so the same boss could appear twice on the leaderboard under two spellings. It is now counted once however the log writes it.
  • The version number always shows in full. A release like 1.2.0 was displayed as "1.2", which did not match the version on the website or in this list.

v1.2.0

  • Your bags and item stats are back. After the latest EverQuest Legends update the app lost track of your inventory, so bags, bag contents and item stats all came up empty. Everything you are carrying reads correctly again, including the items inside each bag.
  • Monster drop lists no longer hide drops. A monster's drop list quietly filtered itself to the difficulty you happened to be standing in, so gear you farmed at a higher difficulty looked like it had never dropped. It now shows every difficulty at once, and you can still narrow to a single one whenever you want.
  • The alarm Sound switch stays where you put it. Turning Sound off for a monster and closing the window left the alarm switched on. Your choice is saved now.
  • Contributing to Top 5 has its own switch. You will find it in Options under Sharing as well as on the Top 5 tab, and the two always agree. Turning it off now stops only the leaderboard data: your monster health and loot sharing carries on as before.
  • Better zone accuracy for shared data. In some cases the app could tag what you killed with the zone you were in a moment earlier, which filed monsters under the wrong zone on community lists. It now leaves the zone blank instead of guessing, so a wrong one is never shared.

v1.1.3

  • Updated for the latest EverQuest Legends update. EQL was patched again and it moved almost everything the app reads. Your Zone Spawns list, character and monster levels and con colours, target info, monster health bars, pet and charm ownership, monster types, and your own HP, mana and endurance all read correctly again on the new build.

v1.1.2

  • Server-custom items now show their stats. Items this server added that are not in the bundled catalogue were listed with blank columns, no hover card and no details when expanded, even for items you were wearing. Their stats now appear in all three places.
  • Items you are carrying get read automatically. Stats used to be picked up only if you opened the Your Loot tab, so gear you had worn for weeks could still be blank. Opening Item Lookup now reads what you are carrying, and anything already shared by other players shows up without you doing anything.
  • Wrong stats correct themselves. If our stored numbers for an item are wrong, whoever is wearing it now quietly fixes them for everyone.
  • Custom items are marked and filterable. They read as "Classic ★" so they are never mistaken for original items, and a new ★ Custom switch shows only those. Combine it with the era dropdown to see, for example, just the custom items found in classic zones.
  • Item icons in the results list. The list shows each item's icon beside its name, so you can pick things out by shape instead of reading every row.

v1.1.1

  • Item stats read correctly again. Since the last EverQuest Legends update, damage, delay, armor class, resists and the rest were being read from the wrong place and showed wrong numbers. Your items were all still listed, which is why this was easy to miss. Fixed.
  • Top 5 boards are ordered more usefully. Damage leads, then the gear and loot boards, then experience and kills, with quests last.

v1.1.0

  • 🏆 Top 5 is here. A new Top 5 tab shows community leaderboards built from what everyone playing is seeing: most-killed monsters, most-looted items, most-completed quests, most XP per zone, most-killed raid bosses, most-worn gear, and top damage by class combination. Every board is an average across the top contributors, not one lucky run, and the damage board shows the average level behind each combination so a level 15 number is never mistaken for a level 50 one.
  • You are contributing by default, and you can stop any time. A "Contribute to the anonymous Top 5 lists" switch sits at the top of the Top 5 tab and in Options, and the two always match. It is on to begin with, because the boards only exist if people contribute. What is sent is counts and totals only — never your chat log, never anything that identifies you or your characters.
  • Monster health bars work again. Since the last EverQuest Legends update every monster was drawn at full health, on the map, in the spawn list and in the Mob Info window. Health now reads correctly everywhere.
  • All your bags show, including empty ones. Bags you had not put anything in were missing from your inventory entirely, so the count read low. Every bag is listed now whether or not it has anything in it.
  • Your class, level, pets and monster types read correctly again. The same game update also knocked out your character sheet readings, pet and charm ownership, and monster type labels. All re-synced.
  • Hide spawn points to clear up the map. Learned camp markers were carpeting busy zones and burying the monster dots. A new "Spawn points" switch at the bottom of the map turns them off, and it is off to begin with. Camps are still learned in the background, so switching it back on shows everything found since.

v1.0.13

  • Updated for the latest EverQuest Legends update. EQL was patched again, which threw off the app's live readouts. Your Zone Spawns list, character and monster levels and con colours, target info, health bars, and your own HP, mana and endurance all read correctly again on the new build.
  • Levels read correctly again. Every character and monster was showing as level 0 after the patch, which also flattened con colours. Fixed.

v1.0.12

  • Searching the Quests tab is instant again. Typing in the search box could lock the app up for around fifteen seconds the first time you used it. Each quest's details are now put together only when you open that quest, so searching stays responsive however large the list grows.
  • Recently detected folds away while you search. It used to stay open above your results, which made it look like the search had found nothing. It now collapses while a search or filter is active and comes back when you clear it.
  • Quests you found stay in the order you found them. Quests handed in to custom NPCs were being sorted by when their shared copy was last refreshed rather than when you actually completed them, so the same few sat pinned to the top of Recently detected. They now fall in line with everything else.
  • An alarm no longer speaks the same line twice. If two of your alarms matched the same message, you heard the identical phrase announced twice over the top of itself. Repeats fired together are now spoken once.

v1.0.11

  • The anchor now marks every section that opens and closes. Quests, Plane of Sky, item filters and the rest all use the ship's anchor from the website instead of a plain arrow, tipping onto its side when a section is open. One mark, same as the site.
  • Plane of Sky rows are tighter. The list was taller than it needed to be, mostly because the drop-source column wrapped onto extra lines. It now fits one line per item with the full list of sources on hover, so nothing is lost and far more fits on screen.

v1.0.10

  • Lighter background syncing. The app now sends what you have discovered on the same schedule the shared community data is rebuilt, instead of six times more often than it can be used. Nothing you contribute is lost: every upload already carries your full history rather than just the newest bits, so fewer uploads share exactly the same information. Community info you download still refreshes every 30 minutes as before.

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