What's New
Every release, newest first. The app updates itself, so you get all of this automatically the next time you launch it. The newest release is v1.1.0, shipped 2026-08-04.
- 🏆 Top 5 is here. A new Top 5 tab shows community leaderboards built from what everyone playing is seeing: most-killed monsters, most-looted items, most-completed quests, most XP per zone, most-killed raid bosses, most-worn gear, and top damage by class combination. Every board is an average across the top contributors, not one lucky run, and the damage board shows the average level behind each combination so a level 15 number is never mistaken for a level 50 one.
- You are contributing by default, and you can stop any time. A "Contribute to the anonymous Top 5 lists" switch sits at the top of the Top 5 tab and in Options, and the two always match. It is on to begin with, because the boards only exist if people contribute. What is sent is counts and totals only — never your chat log, never anything that identifies you or your characters.
- Monster health bars work again. Since the last EverQuest Legends update every monster was drawn at full health, on the map, in the spawn list and in the Mob Info window. Health now reads correctly everywhere.
- All your bags show, including empty ones. Bags you had not put anything in were missing from your inventory entirely, so the count read low. Every bag is listed now whether or not it has anything in it.
- Your class, level, pets and monster types read correctly again. The same game update also knocked out your character sheet readings, pet and charm ownership, and monster type labels. All re-synced.
- Hide spawn points to clear up the map. Learned camp markers were carpeting busy zones and burying the monster dots. A new "Spawn points" switch at the bottom of the map turns them off, and it is off to begin with. Camps are still learned in the background, so switching it back on shows everything found since.
- Updated for the latest EverQuest Legends update. EQL was patched again, which threw off the app's live readouts. Your Zone Spawns list, character and monster levels and con colours, target info, health bars, and your own HP, mana and endurance all read correctly again on the new build.
- Levels read correctly again. Every character and monster was showing as level 0 after the patch, which also flattened con colours. Fixed.
- Searching the Quests tab is instant again. Typing in the search box could lock the app up for around fifteen seconds the first time you used it. Each quest's details are now put together only when you open that quest, so searching stays responsive however large the list grows.
- Recently detected folds away while you search. It used to stay open above your results, which made it look like the search had found nothing. It now collapses while a search or filter is active and comes back when you clear it.
- Quests you found stay in the order you found them. Quests handed in to custom NPCs were being sorted by when their shared copy was last refreshed rather than when you actually completed them, so the same few sat pinned to the top of Recently detected. They now fall in line with everything else.
- An alarm no longer speaks the same line twice. If two of your alarms matched the same message, you heard the identical phrase announced twice over the top of itself. Repeats fired together are now spoken once.
- The anchor now marks every section that opens and closes. Quests, Plane of Sky, item filters and the rest all use the ship's anchor from the website instead of a plain arrow, tipping onto its side when a section is open. One mark, same as the site.
- Plane of Sky rows are tighter. The list was taller than it needed to be, mostly because the drop-source column wrapped onto extra lines. It now fits one line per item with the full list of sources on hover, so nothing is lost and far more fits on screen.
- Lighter background syncing. The app now sends what you have discovered on the same schedule the shared community data is rebuilt, instead of six times more often than it can be used. Nothing you contribute is lost: every upload already carries your full history rather than just the newest bits, so fewer uploads share exactly the same information. Community info you download still refreshes every 30 minutes as before.
- Alarms can now watch every zone. Tick "All zones" on any alarm and it stays armed wherever you go, instead of only in the zone you added it in. Works for player names too, so you can be told when someone shows up regardless of where you are. All-zones alarms sit at the top of the list, so you can always see what is still listening.
- Rename an alarm. The name in the Alarms & Highlights list is editable now. It is the name that gets matched, so correcting a typo fixes the alarm. Names also keep the capitals you type instead of being flattened.
- Some old alarms may reappear. If you had alarms that quietly stopped working and could not be deleted, they are back and now work in every zone. They were saved in a way the app could no longer reach. Delete any you no longer want.
- Your recently-detected quests stay put while you search. Searching the Quests tab, or picking a zone or class, used to clear the Recently detected and Pinned sections until you cleared every filter. Both now stay where they are.
- Your fight ends when your fight ends. The DPS meter used to keep a fight running until the chat log went quiet, so at a busy camp anyone swinging nearby kept it going, sometimes for minutes. That also dragged your DPS down, because your damage stayed the same while the clock kept counting. It now follows what you and your group are actually fighting, and stops within a couple of seconds of your last enemy dying.
- Pulling several at once counts as one fight. A multi-mob pull is now a single fight with the damage added together, which is the number worth comparing with other players. Before, it was split up and read lower than it should have. The fight list shows how many were in the pull, like "a sand scarab +2".
- See any one enemy on its own. A new picker just left of the damage bar splits the fight by enemy. It sits on "All" by default, and turns gold while you have a single enemy selected so a smaller number is never mistaken for the whole fight.
- Right-click a name to include or hide it. Use "Always include" for a group member the app misses, such as someone who never speaks in group chat, a second account, or a mercenary. Use "Never show" to hide a passing stranger. Hiding only hides: their damage is still recorded, so you can undo it at any time, even for fights already saved.
- Your average only counts fights it measured properly. The Avg10 figure at the top now ignores any fight whose start and stop it could not pin down, so one runaway fight can no longer drag it down. It reads "building" for a short while after this update until you have fought enough for a fresh average.
- Older fights are labelled. Fights recorded before this update are marked in the fight list, because they were timed the old way and are not comparable. Nothing has been deleted.
- Past fights are one click away. The 🕒 Fights button now lives in the top-left corner, so it no longer moves as the list it opens slides in and out beneath it.
- Your chat log is no longer wiped without a backup. When the log filled up it was emptied completely, and if the "save a copy" option was off nothing was kept at all. A full copy is now always saved first, for everyone, next to your log as an archive file. The options are worded honestly too: it says "Clear the log" because that is what it does, and it warns you plainly if you ever switch the copy off.
- Your discoveries keep being shared after the log is cleared. Clearing the log used to make the app lose track of which game you were on, which quietly stopped everything you contribute from being sent while downloads carried on as normal. It now remembers, so this cannot happen again.
- Community rankings refresh every few hours instead of once a day.
- Show or hide mob names on the pop-out map. The small pop-out map now has its own 👤 button that turns the names beside each dot on and off, the same control the big map has had. It hides the name and any line drawn out to it, leaving just the dots. Your choice is remembered, and the zone's own map labels stay under the separate 🏷 button.
- Your discoveries get shared again during long sessions. If you had been playing the same character for a while without a fresh login, the app could stop recognising which game you were on and quietly hold back everything you contributed, while still downloading normally. It now works that out reliably however long you have been playing.
- Alerts now fire the moment the line appears. Triggers were being held up by other work happening at the same time, sometimes by several seconds. Alerts are now handled ahead of everything else, so they sound off right away even during heavy looting or a busy fight.
- Charm break warnings are immediate. This alert could previously lag behind by a few seconds, or stay silent altogether. It now fires as soon as the message appears.
- The natural voice speaks your first alert. Previously the first alert of each session used the standard Windows voice and only later ones sounded natural. Only applies if you have the natural voice turned on and already downloaded; nothing new is downloaded on your behalf.
- Repeated alerts no longer re-do work. A phrase you hear often is now prepared once and reused, so back-to-back alerts stay snappy.
- Smoother during long sessions. Saving your loot, kill and item history no longer interrupts the app while you play, which also keeps alerts, the map and the spawn list responsive.
- Custom quests you and the community discover now show up properly. Quests handed in to custom NPCs were being missed, and community-found quests could go unpublished. Far more now appear in the Quests tab, while player-to-player trades are still correctly kept out.
- More items recognised. Some gear, including belts and several custom items, was being skipped when building shared item info. Those now come through.
- Updated for the latest EverQuest Legends update. EQL was recently patched, which briefly threw off the app's live readouts. Your Zone Spawns list, enemy levels and con colors, target info, health bars, worn and bagged inventory, item stats, pet owners, and monster types all read correctly again on the new build.
- Mob health shows when you hover over or select it. Pointing at a mob in the Zone Spawns list, or clicking to select it, no longer hides that mob's health. The row gets a subtle outline instead, so you can still see how much health it has left.
- Health updates faster across the zone. Enemy health on the map and in the Zone Spawns list now tracks damage about once a second, instead of every few seconds.
- More monster types are labeled correctly. A few creatures were missing their type: madmen now read as Humanoid, and armadillos, alligators, and gila monsters read as Animal.
- The Your Loot tab no longer freezes on refresh. The tab used to lock up for a moment each time it updated, so you couldn't scroll while it refreshed. It now updates smoothly in the background.
- An open item in Your Loot stays put. Expanding an item to read its details no longer snaps shut or jumps to the top when the tab refreshes. Your scroll position and open item stay exactly where they are, and the list still updates when your inventory actually changes.
- Dark mode for the map. A new Dark mode switch at the bottom of the map paints the background charcoal and turns the lines light — including the thin leader lines that connect a crowded mob to its name label — so the map is easy on the eyes at night. Your choice is remembered.
- The Quests and Plane of Sky tabs open instantly. Both tabs used to pause while they built their whole list the first time you opened them. They now come up right away and fill in the rest in the background, so there's no wait — and searching still finds everything.
- Alarm highlight rings show on the pop-out map. A mob on your watch list now gets its colored highlight ring on the floating pop-out map too, not just the main map.
- "See what this mob drops" from Loot History. Right-click a mob in the Loot History list to open its full drop list in Mob Info, custom mobs included.
- BasaBots EQL 1.0. The app is fully updated for the official EverQuest Legends launch.
- Updated for the EverQuest Legends launch. EQL was recently patched, which briefly threw off the app's live readouts. Your Zone Spawns list, enemy levels and con colors, target info, health bars, worn and bagged inventory, and item stats all read correctly again on the new build.
- Your Loot shows where each piece is worn. Equipped gear lists its slot (Head, Chest, Feet, Primary, and so on), and an empty bag is no longer listed twice.
- Your Loot keeps itself up to date. The tab refreshes on its own while you play, so looted and sold items update without hitting Refresh.
- Map highlight colors save reliably. The Highlight color you pick for a mob in the Alarms & Highlights editor now sticks every time.
- Community data is scoped to EverQuest Legends. Pooled drop rates, mob HP, quests, and the Top 5 leaderboards now reflect the Legends server you're actually playing, starting fresh for the new server.
- Community data refreshes reliably now. Downloaded community info (custom quests, drop rates, mob HP, and more) could get stuck on an old copy if a single download hiccuped, so a correction made on the server might never reach you. The app now marks its copy up to date only after a fully successful download, and "Sync now" in Options always pulls a completely fresh copy. If a bad community entry was showing, it clears on the next sync.
- Leftover player-trade "quests" are cleared for good. A handful of bogus quests created from handing an item to another player could linger from earlier versions. The app now removes them automatically on startup, so they stop showing up in your quest list.
- More accurate community kill and drop counts. The pooled community numbers behind Mob Info drop rates are now built from each contributor's latest totals instead of adding up repeat check-ins, so kill counts and drop rates reflect what was actually seen.
- Consistent right-click labels. The Zone Spawns right-click menu now reads "Toggle alarm tracking" and "Toggle silent tracking" so the two tracking options match.
- Track any mob on the map — with or without a sound. Your Zone Spawns alarm list is now a full watch list: each mob can play an alarm sound and/or show a colored highlight ring on the map, set independently. Turn a mob's sound off to track it silently — great for farming, e.g. flag every bear and wolf for tradeskill hides and see them ringed on the map without a constant chime. Right-click a mob and pick "Highlight — no sound," or set each mob's sound and ring color in the Alarms editor. Rings show on the pop-out map too, and stand out even on grey-con mobs.
- Pick your own alarm sounds. A new "Alarm sounds" section in Options lets you choose a tone for each kind of alarm — the named-spawn alarm, camp pop, charm break, and alert rules — from the built-in chimes, common Windows sounds, or your own .wav file, each with a Test button. They all start on the default chime, so nothing changes unless you want it to.
- Player trades are no longer logged as quests. Handing an item to another player was sometimes mistaken for a quest turn-in and saved as a bogus "custom quest." Those are cleaned up — and the shared community quest list drops them too, so they stop appearing for everyone.
- Smaller download, faster start. The game data bundled with the app now ships packed far more compactly, so updates download smaller and the app's data loads faster on launch. Nothing changes in what you see.
- Enemy health bars are back on the map. After the recent EQL update, the map and Zone Spawns list had stopped tracking how much health each mob had left — everything showed as full. Live HP reads correctly again, so you can see damaged and near-dead mobs across the whole zone at a glance.
- Pets now show who they belong to — and monsters aren't mistaken for pets. The Zone Spawns list labels each pet with its owner, like "Gibarab (Drohan)", so you can tell whose pet or charm is whose. A bug that flagged ordinary monsters as someone's pet (sometimes with a scrambled owner name) is fixed, and pet and charm ownership across the map, spawn list, and DPS tracking reads reliably again.
- Easier to sort out a license question. The license screen now shows your current status and your machine's Hardware ID with a one-tap Copy button, and that same Copy button is on the trial banner up top. If you ever need to reach support about your license, you can grab exactly what they need in one click, without hunting for it.
- Updated for the latest EQL game update. EQL was patched again, which briefly threw off the app's live readouts. Your Zone Spawns list and enemy levels, con colors, target info, worn and bagged inventory, and item stats are all back to normal on the new build — including levels for players and named or unique mobs that had gone blank.
- Your Loot is now viewable offline. The app saves your carried inventory each time it reads it in-game, so the Your Loot tab keeps showing your items — with full stats, drops, and quest links — even after you log off or close EverQuest. A banner notes when the shown copy was saved; get back in-world and hit Refresh to update it.
- Your worn and looted gear shows its real stats now. Custom and evolving items that used to look empty or get mislabeled — a belt shown as a weapon, a piece of armor with no numbers — now display the correct type, slot, class and race restrictions, resists, attributes, endurance, and haste in the Your Loot tab. Haste always shows a % sign.
- "Your Loot" links each item back to where it drops — yours and the community's. The tab now shows the mob you looted an item from (drops you've personally seen) alongside community-confirmed drop sources, so custom and server-specific items are covered the same way as the Item Search and Loot History tabs — consistent across all three.
- Drop rates and community data show up almost immediately. Your own observed drop rates and pooled community drop rates now appear after just 2 kills of a mob instead of 30, and community drop rates surface even when a single player has contributed them — so hard-won data on rarely-killed custom mobs, especially on smaller servers, shows up right away instead of after a long grind.
- "All tiers" combines an item's + versions into one rate. In the Mob Info loot list, viewing All tiers now folds a custom item's +1 / +2 / +3 variants into a single row with one combined drop rate, and a new Tiers column shows which + versions have dropped. Pick a specific tier to see them split out again.
- Double-clicking a drop's mob keeps the item open. In the Your Loot tab, double-clicking the monster listed under an expanded item no longer collapses the item — the details stay open so you can keep reading.
- Opening an item from Mob Info jumps you to the search. Double-clicking a loot row (or “Open in Item Lookup”) now switches the Item Lookup window to the Item Search tab and shows the result — before, if you'd left the window on another tab, it filled the search out of sight and looked like nothing happened.
- Community-confirmed quests now live on the quest itself. A quest verified from live community turn-ins shows a 👥 badge on its normal catalog entry — filling in a missing start NPC, location, and observed level range — instead of appearing as a duplicate "custom" quest, and duplicate discovered-quest rows are collapsed.
- Much lighter on memory. The app now uses roughly half the RAM it did before. Item and spell data is stored far more compactly, the natural alert voice only loads the first time an alert speaks instead of at startup, and freed memory is returned to your system promptly. Nothing changes in what you see — it just runs leaner in the background.
- The Epic-quest filter shows only the real class epics now. Turning on the Epic filter in the Quests tab used to also list archived write-ups of an epic's individual steps. It now shows a single epic per class.
- Faster startup, and the Quests tab opens quickly the first time. The app now does its heavy loading in the background instead of on the way up, so the window appears sooner and the Quests tab no longer pauses for several seconds the first time you open it.
- The pop-out map's height filter now matches the main map. The floating mini-map's above/below height range tracks the values you set on the main map and updates the moment you change them. Its own on/off switch stays separate.
- A trade with another player is no longer mistaken for a quest. Handing items to another player won't be recorded as a completed quest anymore, and you can now delete a detected quest you don't want to keep.
- Clearer scrollbars and general polish. Scrollbars across the app are easier to see and grab, plus assorted small visual fixes.
- Quest rewards dropped straight into your bags are detected again. After the recent game update the app briefly couldn't read your inventory; now when a quest hands you an item into a bag, it's noticed like before, and your bags and their contents read correctly.
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