What's New
Every release, newest first. The app updates itself, so you get all of this automatically the next time you launch it. The newest release is v1.10.0, shipped 2026-09-30.
- Everything works again after the game update. Your own stats, the creature list, your target and the Mob Info window, health bars, creature levels and body types, pet ownership, your bags and what is inside them, item stats, your buffs and their timers, and your extended target list all read correctly again.
- Players and creatures are told apart properly again, so the Type column, the player count for your zone and the map all label people as people.
- Everything works again after the game update. Your own stats, the creature list, your target and the Mob Info window, health bars, creature levels and body types, pet ownership, your bags and what is inside them, item stats, your buffs and their timers, and your extended target list all read correctly again.
- Players and creatures are told apart properly again, so the Type column, the player count for your zone and the map all label people as people.
- Everything works again after the game update. Your own stats, the creature list, your target and the Mob Info window, health bars, creature levels and body types, pet ownership, your bags and what is inside them, item stats, your buffs and their timers, and your extended target list all read correctly again.
- Players and creatures are told apart properly again, so the Type column, the player count for your zone and the map all label people as people.
- Side-by-side timers use your whole monitor. They were capped at 900 pixels wide, which is about two and a half people before a scroll bar, and the cap also quietly limited dragging the window wider yourself.
- Drag the gold line between two columns to set how wide they all are. Every column takes the same width, so the row reads evenly instead of one person being wide because of a long spell name. Double-click the line to go back to fitting each column. Remembered per window.
- Everything works again after the game update. Your target and the Mob Info window, health bars, creature levels and types, pet ownership, your bags and their contents, item stats, your buffs and their timers, and your extended target list all read correctly again.
- Your own stats panel fills in again, including level, class, and your maximum health, mana and endurance.
- Plane of Sky quests are finished. Every quest that used to say to refer in game now names what it actually gives you, and every turn-in item says which mob on which island drops it. Reward names were checked against what players have really handed in, so a few long-standing wrong names are corrected too.
- Click an item or a mob name to look it up. Item names in the quest lists open straight into Item Search, and mob names open the creature, instead of only expanding the row. Eighteen mob names that did nothing when clicked now work.
- Put your buff, debuff and heal timers side by side. Each of the three windows has its own toggle, remembered between launches, so several people or several enemies spread across instead of stacking down. The window resizes itself in both directions as entities come and go, each one is divided by a gold line, and the wasted space above the first bar is gone.
- Empty pop-up boxes are gone. Hovering a board name used to show a small blank box.
- Everything works again after the game update. Your target and the Mob Info window, health bars, your bags and their contents, item stats, your buffs and their timers, and your extended target list all read correctly again.
- Your bags read right down to what is inside them, including which items are in which bag and what each one does.
- You get told when your EverQuest version is not the one the app was built for, instead of only when it changes. If you skip the patcher, the app now says so rather than quietly showing you wrong numbers.
- You get told when EverQuest logging is off, on every screen instead of only the map, and the warning now says it plainly with the command to fix it and a button to copy it. Damage, loot, motes and group detection all need logging on, so this used to look like the app was broken.
- It knows the moment you turn logging on or off, rather than only noticing at startup. Turning it off part way through no longer leaves everything quietly reading empty.
- Everything works again after today's game update. Your target and the Mob Info window, your character stats, your buffs and their timers, and your spell names all read correctly again.
- Your own health reads as real hit points, not a number cut short. Targeting yourself no longer showed a health bar that had nothing to do with your actual health.
- The map is smooth while you play. Dots kept up while you stood still and stuttered while you moved, and labels could blink out for a second at a time. The cause was the app being treated as a background program whenever EverQuest had focus, which is exactly when you are looking at the map. It now keeps full speed in the background, and the same fix carries to the pop-out map.
- New arrivals show up straight away. A mob that spawns, a player who walks in or a pet that gets summoned now appears on the map and in the spawn list the moment it exists, instead of waiting for the next refresh. The app also does far less work to keep the list current, so the map stays smooth while it does it.
- Your loot history now starts full. On first run the app builds your history from your EverQuest log for the character you are playing (so it needs logging to have been on), so the Motes tab has weeks or months to summarise straight away instead of starting from the day you installed.
- History is kept far longer. The limit now holds up to 100,000 loots and ships at 50,000, up from 1,000, and existing installs are raised to match. Loot History is paged so a long history stays quick to move through, and Export JSON still writes every row your filter matches, not just the page on screen.
- Raising the limit goes back and recovers what the old one dropped, rather than only applying from that moment on.
- Reset one build's DPS instead of all of them. Every row in DPS by build has its own Reset, so a single bad line can go without taking the rest of your history with it.
- A Motes tab. Motes are farmed for throughput, so this answers how many an hour and which tiers. Choose any window you like (a number plus seconds, minutes, hours or days) and tick what to break it down by: mote tier, the mob that dropped it, zone, day, or any combination. Sort by clicking a column, and export the breakdown to a file. Your choices are remembered.
- Running two EverQuest clients no longer confuses the app. It now picks the one you have pointed it at, instead of whichever the system happened to list first, which could leave everything reading blank or wrong.
- Other people's fights stay out of your Debuffs window. If your extended target list could not be read, every mob being attacked in earshot could appear. Now only your own effects show when it cannot tell whose fight is whose.
- When sharing to the community fails, it says why instead of a single unhelpful sentence.
- Everything works again after the game update. Your target and the Mob Info window, health bars on you and on every creature, your bags and their contents, item stats, your buffs and their timers, your extended target list and pet ownership all read correctly again.
- Your own health bar reads your real health, rather than showing you badly hurt while you are untouched.
- Creature types are right again, so a mob is identified as what it actually is.
- Export what you are carrying. Your Loot, Loot History and Item Search each have an Export JSON button that saves the list to a file you can open in a spreadsheet, feed to a script, or hand to an assistant. It exports what your filters are showing, so narrow the list first if you only want part of it.
- Equipped items list what their sockets actually give you in that export, by name, rather than just naming the socket.
- The spoken-alert Test button actually speaks. It was playing the main alarm chime instead, at the main alarm's volume, which is why the spoken-alert volume slider looked like it did nothing. The slider was working the whole time; the button beside it was testing the wrong thing.
- Pop-out windows stop yanking the app to the front. The pop-out map, Item Lookup and Mob Info dragged the main window forward whenever you clicked or moved them, and could never be placed behind it. Put them wherever you like now, including behind the app, the same as every other window.
- Custom items show their details again. An item the built-in database has never heard of, but that other players have pooled, now shows its stats, its quest links and what drops it, instead of saying it is not in the catalog.
- Socketed exaltations name the effect they give you, rather than listing the socket and saying no effect was recorded.
- A long session stays smoother. Markers for creatures that had long since gone could pile up on the map and cost work on every frame until you changed zone.
- Your own health bar reads correctly again. It could show you badly hurt while you were at full health.
- Pets sort to the bottom of the Zone Spawns list, with players above them, whichever column you sort by.
- Item weight, icons and equip slots are right again. Weight was reading in the thousands of pounds, icons were blank, and the app could not tell which slot an item goes in.
- Regeneration and haste read correctly. An item with health, mana and endurance regeneration shows all three, and a haste item shows its real percentage. A neck piece with no haste at all was being credited with some.
- A pet owner's name no longer appears on you. Your own row was picking up a name from nearby, on a field that only ever belongs to a pet.
- Everything works again after the game update. The update shifted things around underneath and the app lost track of a lot at once: your inventory and bags, your buff timers, enemy health bars, your pet, your extended target list and your own level and class. All of it is back and checked against a live character.
- Item stats fill in again. Your Loot was listing every item you carry, in every bag, while leaving the damage, delay, ratio, AC, HP and mana columns empty. Those columns are populated again, including on custom items that are not in the built-in database.
- Empty bags are recognised again, so a bag with nothing in it shows as an empty bag rather than not showing at all.
- A buff you do not actually have no longer appears in your buff list. A stray entry past the end of the list could show up as a ten-minute buff that was never cast on you.
- Enemy health bars update while you fight, including when the only damage on a target is a damage-over-time spell ticking every few seconds.
- Empty timer windows get out of the way. A buff, heal or debuff window with nothing in it takes itself off the screen after ten seconds, and comes back the moment something lands. Ten rather than one or two, so a window does not blink out and back every time one debuff lapses just before the next.
- A Position button for placing them. Since the window you want to drag is the empty one that just hid itself, the Spell timers row on Alerts and Overlays has a Position toggle that holds the empty windows on screen while you put them where you want.
- Items looted straight into your currency now count. A rune that goes into your currency the moment you loot it was being missed completely: it never reached Loot History, and it never counted toward a quest that needed it. Any destination an item is stashed into on pickup works now, including ones added later.
- Test of Spirit (Inte Akera Continuation) is an ordinary quest again. It was sitting in the Plane of Sky tracker as though it were a fifth Paladin test, which made that checklist look unfinished when it was not. It is a follow-up that happens to start in Sky, so it belongs with the rest of the quests, and that is where it is now.
- The installer and the app are signed. Windows shows a real publisher where it used to say "Unknown publisher", on the first install and on every update after it. Windows may still show its usual caution screen on a brand new version until enough people have run it. That fades on its own and no signature can skip it.
- You can tell your own debuffs from everyone else's. Every row carries a colour down its left edge, green for yours and blue for somebody else's, and on each enemy your own effects are listed first with the rest of the group's below a divider. Hover a row to see who cast it.
- That colour survives the countdown running out. A row turning amber and then red used to lose the only sign of whose it was, at exactly the moment you need to know whether recasting is your job. The stripe now stays put whatever the timer is doing.
- One enemy dying no longer wipes the debuffs off another with the same name. Two spiderlings meant one row, and killing either emptied it. They are tracked separately now, and the gold outline marking the one you have targeted is reliable when several share a name.
- Enemies are separated properly. A rule between them, a brighter health bar under each name that cannot be mistaken for a debuff, and tighter spacing so a window with four mobs in it still fits.
- Buffs and heals list you first, then everyone else, instead of putting your own row wherever it happened to land.
- Hide a spell you do not care about, and put it back later. Right-click any row to hide that spell across all three windows, or to build an alert from it with the pattern already filled in. A button in the title bar lists what you have hidden and restores any of it.
- Timer windows keep the width you give them. They still grow and shrink downward as effects come and go, but they no longer jump wider when a long spell name lands, which made them impossible to line up. Drag the corner to set the width and it is remembered. They also stop at the bottom of the screen now and scroll instead of running off it.
- Locking a window says where the unlock is, at the moment you lock it. A locked window passes clicks through, so it cannot be hovered for its own tooltip afterwards.
- Spells with no duration stopped appearing as buffs. Summoning a waterstone is not a buff, and it was sitting in the list as though it were.
- Community sync bug fixed. Restarting the app could leave the Bazaar showing only the ads you saw yourself, instead of everyone's, until the next update came round. It refreshes on launch now.
- Options shows sync activity as it happens. The troubleshooting counters used to sit blank for the whole session even while syncing normally.
- The Bazaar shows prices from everyone using the app, not just the ads you saw yourself. Thousands of advertisements pooled across every server, so an item you have never watched anybody sell still has a price and a history. Nothing to switch on: it arrives on its own.
- The sharing screen stops coming back. Closing it with the X counted as no answer at all, so it reappeared every single launch. Closing it now records your choice, and it leaves every setting exactly as it was rather than quietly changing one.
- The Bazaar updates while you are looking at it. Pooled prices arriving in the background used to show up only after switching away from the tab and back.
- Options now says when a piece of community data did not arrive. It used to report a clean download while something was quietly missing, which is a slow thing to notice and a slower thing to explain.
- A Bazaar tab: what things actually sell for. The app reads the WTS and WTB ads going past in general, out-of-character, shout and auction chat, matches them to real items, and keeps one price per item per upgrade level, because a +4 and a +1 are not the same thing and never sell for the same money. Pick your server or look across all of them, switch between what people are selling and what they are buying, sort by anything, and click an item to open it in Item Lookup. It starts with whatever is already in your chat log, so there is a month of history the first time you open it. Ridiculous prices and one person posting the same thing twenty times cannot drag the number around, and a fresh price counts for more than a stale one.
- One row per item, not per advertisement. Every ad used to get its own line, so one seller repeating themselves twenty times filled the window and buried everything else. Each item now gets a single row naming the most recent seller and the most recent price anybody quoted, and clicking it opens the price history with every seller behind it, their dates, their times and what each of them asked.
- Price history is a proper chart. Smooth line for the going rate, a dot for every individual ad behind it so you can see the spread, hover anything for its date and price, and the whole thing sits in the app's own colours instead of a bright white card.
- Whisper a seller in one click. The button names the person it will paste, follows whoever you select in the seller list, and copies a ready-made whisper you can drop straight into the game. There is a Back button now too, so walking from an item to a seller and on to another item is not a one-way trip.
- Bazaar prices are pooled with everyone else, and you can switch that off. One person only sees the ads they happened to be online for, which is a thin month; pooling turns that into a real server price and lets you see other servers at all. What gets recorded is what OTHER people are selling and buying: the item, the price, and the name of whoever advertised it. It never records you. Not your character name, not your own buy or sell ads, not your level, gear or location, and it never reads tells, guild, group or raid chat. The switch is on the Bazaar tab and in Options under Sharing.
- The sharing screen asks again, because what it covers changed. It now includes the public buy and sell ads described above, so anyone who agreed to the old wording gets to see the new one and decide again rather than being carried along quietly. It also stops re-appearing every launch if you closed it with the X rather than answering it.
- Buff and heal timers follow your group, not everyone in earshot. The game announces a spell landing on ANYONE nearby, so the windows were filling with strangers a passing healer had topped up, named people you could not see anywhere. They now show you, your group and your pet.
- Your own buffs stopped being counted twice. The same spell could appear once under "You" and again under your character's name, with the two countdowns drifting as much as ten seconds apart. They were never two buffs, only two ways of hearing about one.
- Fixed a crash when the map was zoomed a long way out. Far enough out and the labels asked for a size the window could not draw, which closed the app rather than drawing a wrong-sized label.
- Copying to the clipboard works when something else is using it. Windows only lets one program hold the clipboard at a time, and plenty of them take it for a moment. Copying now waits its turn instead of giving up and telling you to try again.
- The mouse wheel keeps scrolling over lists and tables. Scrolling a settings page used to stop dead over a table that had nothing to scroll, until you moved the pointer off it.
- Countdown timers for damage over time, debuffs, heals over time and buffs. Three windows, opened from the Alerts and Overlays tab, each grouping what is running by WHO it is on: debuffs under the enemy carrying them, heals and buffs under the person they landed on, including you. Each window remembers its own position and settings.
- Spell information now comes from the game's own files. The app used to work from a copy of classic spell data, so anything this server invented or re-tuned was missing or wrong. It reads the spell table straight out of your EverQuest folder now, which means every spell on this server is known with its real duration, its real messages and its real icon, and anything added in a future patch works the day it arrives.
- Timer rows carry the game's own spell icons, including whichever set you picked under Options, Alternative Textures. Ranked spells show their rank, so Efflorescing Heal III reads as Efflorescing Heal III rather than losing the number.
- Your own buffs are read live from the game instead of estimated, so the time left is the real one, and short-duration songs are included. Anything we cannot read live counts down from the spell data instead and is marked with a ~, so a figure you can act on is never confused with one you cannot.
- The debuff window follows the fight you are actually in. Every enemy on your hate list is listed with a health bar behind its name, carrying debuffs or not, and the one you have targeted is outlined in gold. Mobs another group is fighting nearby stay out of it. Mesmerized enemies are called out so you do not break them, and anything that dies, wakes up or drops aggro clears at once.
- Locking any floating window now lets clicks pass through to the game. Previously it only stopped the window being dragged, so it still swallowed clicks meant for whatever was behind it. Works on the map, the DPS window, the alert timers and the new timer windows. Since a locked window cannot be clicked, there is an "Unlock overlays" button on the Alerts and Overlays tab.
- The Alerts tab is now Alerts and Overlays, and it is organised. The controls used to be one paragraph with six buttons crowded against it and two more rows mixing unrelated settings. They are grouped by what they actually do now: your alert rules and everything alerts do on screen, then the spell timer windows, each under its own heading.
- The alert pattern help is a real window instead of a system message box. Readable size, the app’s own look, worked examples taken from alerts the app already ships, and the links are links you can actually click.
- Max mana and endurance now match your character sheet. Both were reading one point high. Max health was always correct and is unchanged.
- Item regeneration stats match what the game shows. Health, mana and endurance regeneration on item cards were showing half the real number, so an item the game credits with 6 health regeneration read as 3.
- Quest rewards that exist only on this server show their stats. Some of them were rendering a card with the name and slot filled in and the stats blank.
- Everything works again after the game's patch. The 2026-08-18 update moved almost everything the app reads: the creature list, your own character, your target, your bags and every item stat. Spawns, levels, con colours, health bars, pet and charm owners, your inventory, item stats and the extended target window are all reading correctly again.
- The pop-out map caught up with the main one. It now shows other players, draws a range ring around you for judging pull and spell distance, and lets you search to highlight mobs without hiding anything else. The mob list can be torn off into its own window.
- The main map has the range ring too. Both maps share one setting, so turning it on in either place turns it on in both, and they can never disagree about it.
- The map toolbar is easier to read. The row of controls under the map is grouped into View, Labels, Show, Height and You, with dividers between them, and it now wraps onto a second line on a narrow window instead of running off the edge.
- Map layers all come from one folder. A zone and its extra layers are taken from the same map folder, the way the game does it, instead of being gathered from wherever each happened to exist.
- The right map loads for zones that were remade later. Steamfont was loading the modern remake of the zone rather than the classic one you are actually standing in. Any zone whose name was reused by a later expansion now picks the version this server runs.
- Twenty-eight voices for spoken alerts, including four British female and four British male. Nothing extra to download: the voices were already inside the app and simply were not offered.
- A Dark Lord voice effect, with the controls to shape it. It sits on top of whichever voice you pick rather than replacing it, so it costs no download. Options has a slider for each part of it (depth, chest weight, mask, rasp, clarity, muffling, room and compression) plus a test button, because how menacing is too menacing is not something we can decide for you.
- Spoken alerts stop jumping between loud and normal. The first time a phrase was ever spoken it came out at full volume and ignored your volume setting; every repeat of it was correct. Both now follow the setting.
- Clicking the help link on the Alerts tab no longer closes the app.
- Item haste, attack and the three regen stats are right again. They had been reading the wrong part of each item, so they showed nothing on items that had them and stray numbers on items that did not. Confirmed against real gear and the item database.
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