EverQuest Live Map
A live map of everything around you: every NPC and player as a con-colored dot, with the view keeping up as you move and switching zones with you.

1. About the tool
The map shows your whole zone at a glance: every NPC and player as a dot, colored from gray to red by their level relative to you, so you read the room instantly. It keeps up as you walk and switches zones with you automatically. A height filter fades out-of-range mobs so crowded, multi-level dungeons stay readable, and a live Zone Spawns list mirrors everything on the map in a sortable table.
2. How it works
The zone outline itself comes from map files on disk, so it draws the moment you open the Map tab. The live parts, your own position dot, the spawn list, and live vitals, are read live from the running game so they always reflect where you actually are.
Those live parts are controlled by the 🧠 Memory button in the toolbar, and it's off by default. Flip it to Memory: ON and your dot appears, the Zone Spawns list fills, and the map starts following you. If the map shows the zone but no dot or spawns, that button is off.
3. UI overview
Top toolbar

- Detect Map: when on, the map auto-loads and switches whenever your character zones in-game. Leave it on and the map follows you zone to zone. Turn it off to pick a zone by hand from the dropdown.
- Zone dropdown: the zone the map is showing. Driven automatically when Detect Map is on; pick one manually when it's off.
- Reload: redraws the current zone map from disk.
- Map pack...: choose which map-pack folder to draw from (the same brewall-style packs EQ's own map window uses).
- Center on Me: a toggle. On, the map auto-pans so you stay centered; drag the map by hand to turn it off.
- 🔔 Alarms: edit the list of mob names that ring an alert the first time they appear.
- 🧠 Memory: ON / OFF: the live game connection, described above. It's off by default; flip it on for your live position, the spawn list, and live vitals.
Zone Spawns list

- Every spawn in the zone, listed by level and name, con-colored to match its dot on the map.
- Click a column header to sort. Double-click a row to center the map on that spawn.
- The list and the map are the same data two ways: handy when a name is easier to find in a list than a dot is to find in a crowd.
Bottom control bar

Above the controls, a readout shows your live X / Y / Z position and heading. The controls themselves:
- Fit: reset zoom and pan to fit the whole zone.
- Labels: show or hide the map's text labels (zone landmarks), with a − / + to size them.
- Zoom (the − / value / +): zoom the view in and out.
- NPCs: render every detected spawn as a dot.
- NPC names: show the name next to each dot. Turn this off in a crowd to de-clutter.
- Height filter (up / down): fade mobs and map lines whose height is outside this many units above or below you, so a multi-level dungeon shows just your floor. Default 10.
- Show boss rings: on by default, draws a flashing ring and a * on every mob flagged as a boss. Turn it off in zones like Hate, Fear, or Sky where the heuristic trips on everything.
- Timers: show the spawn-timer overlay (countdown bars for raid bosses and alarmed mobs).
- The readout on the far right shows the live spawn count.
4. Basic use: read your zone
Step 1. With the game running, click the Map tab. With Detect Map on, your current zone draws automatically.
Step 2. Turn on 🧠 Memory in the toolbar (it's off by default). Your position dot appears and the Zone Spawns list fills in.
Step 3. Click Center on Me. The view snaps to your position and follows you as you move.
Step 4. Read the dots. Gray and green are far below your level, blue and white are near it, yellow and red are at or above. The same colors appear in the Zone Spawns list.
That's the everyday loop. Below are the two features people reach for once they're comfortable.
5. Advanced use
Tame a multi-level dungeon with the height filter
In a place like Old Guk or any vertical zone, the map can show three floors of mobs stacked on top of each other. Set the Height filter up / down values (for example, 25 and 25) and the map fades anything outside that vertical band. Now you see your floor, and only your floor, which makes pulls far easier to plan.
Right-click a mob to act on it

Right-click any spawn, on the map or in the Zone Spawns list, for its actions:
- Toggle Alarm for this mob: get alerted when this spawn appears.
- Start respawn timer: begin a countdown so you know when a placeholder or named is due back.
- See what this mob drops: jump straight to its loot table in the lookup tool.
- Edit alarm list...: manage all your spawn alarms in one place.
Where to next
Want help reading a particular zone or setting up camp alarms? Drop into the BasaBots Discord. Or jump in: