EverQuest Live Map

A live map of everything around you: every NPC and player as a con-colored dot, with the view keeping up as you move and switching zones with you.

The BasaBots EQL live map showing con-colored dots for every spawn, a zone spawn list on the right, and the control bars across the top and bottom
The live map: the zone canvas, the Zone Spawns list, and the control bars.

1. About the tool

The map shows your whole zone at a glance: every NPC and player as a dot, colored from gray to red by their level relative to you, so you read the room instantly. It keeps up as you walk and switches zones with you automatically. A height filter fades out-of-range mobs so crowded, multi-level dungeons stay readable, and a live Zone Spawns list mirrors everything on the map in a sortable table. It pops out into a floating window over the game, and there's a dark mode for night sessions.

2. How it works

The zone outline itself comes from map files on disk, so it draws the moment you open the Map tab. The live parts, your own position dot, the spawn list, and your vitals, come straight from the running game so they always reflect where you actually are.

Those live parts are controlled by the 🧠 Memory button at the right of the toolbar, and it's off by default. Switch it on and your dot appears, the Zone Spawns list fills, and the map starts following you. If the map shows the zone but no dot or spawns, that button is off.

3. UI overview

Top toolbar

The map toolbar with Detect Map, the zone dropdown, Reload, Map pack, Center on Me, Pop-out Map, Alarms, the line and label counts, and the Memory button

Zone Spawns list

The Zone Spawns side panel listing each spawn by level and name, con-colored to match the dots on the map

Bottom control bar

The player coordinate readout and the bottom map controls: Fit, Labels, zoom, NPCs, NPC names, height filter up and down, Show boss rings, and Timers

Above the controls, a readout shows your live X / Y / Z position and heading. The controls themselves:

4. Basic use: read your zone

Step 1. With the game running, click the Map tab. With Detect Map on, your current zone draws automatically.

Step 2. Turn on 🧠 Memory in the toolbar (it's off by default). Your position dot appears and the Zone Spawns list fills in.

Step 3. Click Center on Me. The view snaps to your position and follows you as you move.

Step 4. Read the dots. Gray and green are far below your level, blue and white are near it, yellow and red are at or above. The same colors appear in the Zone Spawns list.

That's the everyday loop. Below are the two features people reach for once they're comfortable.

5. Advanced use

Tame a multi-level dungeon with the height filter

In a place like Old Guk or any vertical zone, the map can show three floors of mobs stacked on top of each other. Set the Height filter up / down values (for example, 25 and 25) and the map fades anything outside that vertical band. Now you see your floor, and only your floor, which makes pulls far easier to plan.

Right-click a mob to act on it

The right-click menu on a spawn with options to toggle an alarm, start a respawn timer, see what the mob drops, and edit the alarm list

Right-click any spawn, on the map or in the Zone Spawns list, for its actions:

Alarms & Highlights

The 🔔 Alarms button opens the full editor for everything you're watching for. Each entry is a name to match, and you choose what happens when it appears:

Pop the map out over the game

🗺 Pop-out Map lifts the map out of the main window into a lightweight floating one you can drop straight over EverQuest, which is the difference between using this on one monitor and needing two. It keeps the parts that matter in a small frame: mob dots, your position, the height filter, label zoom, and center-on-me. Resize it, pin it above the game with 📌, freeze its position with 🔒 so you can't nudge it mid-fight, and drag its transparency (α) down until it sits lightly over the world. It has its own 👤 button to turn the names beside each dot on and off (hiding the name and the line drawn out to it, leaving just the dots), and the zone's own map labels stay on the separate 🏷 button. Alarm highlight rings show here too. Click the toolbar button again, or close the window, to put it away.

Where to next

Want help reading a particular zone or setting up camp alarms? Drop into the BasaBots Discord. Or jump in:

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